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Apple Answers Questions About App Rejections, Raises Others

Friday, September 10th, 2010 Filed under: Reads — Posted by: TheNameIHave

Apple on Thursday published a set of rules about the types of content that aren’t allowed in the iOS App Store, answering questions that have been bugging software developers and customers for years while introducing some new ambiguities.

Still, it’s an important step. By publishing the guidelines, Apple mobile customers will be able to know what they can and can’t get on an iOS device versus, say, an Android phone. Also, third-party programmers will have a clearer sense of whether or not to invest in developing an app, whereas before they were subject to rejection without knowing what they weren’t allowed to do. However, some developers think parts of the guidelines could be more clear.

“By no means is what they put out today perfect,” said Justin Williams, developer of Second Gear software, who quit iPhone development last year. “There are some vague areas. But compared to where we were yesterday, it’s a big improvement.”

Apple CEO Steve Jobs has described the App Store as a “curated platform” that is regulated to ensure a high quality, secure experience for customers. IPhone, iPad and iPod Touch get third-party applications through the App Store, and Apple must approve any software before it can be sold through the store. Unless you hack your iOS device, the App Store is the only way to get additional native software.

The regulated App Store model deviates from the traditional experience of owning a PC, where customers can typically purchase and install any software that’s compatible with their computers. Critics have argued that by curating the iOS platform, Apple tightly controls the mobile devices that customers own as well as the developers who create software for them.

Continue reading at Wired Gadget News

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